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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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&#160;

<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
<li>h
: <a class="el" href="struct_rect.html#af9111a21106ba65952da60320ea91df6">Rect</a>
, <a class="el" href="class_sprite.html#af00b0739179d899e3e9b7e442f1c5ed9">Sprite</a>
</li>
<li>h_offset
: <a class="el" href="class_edit_box.html#a06b300b17eb274c9965ee0cb8b708670">EditBox</a>
</li>
<li>halo_bitmap
: <a class="el" href="class_camera_view.html#af136ff344a68b7f1497ba2f559224ce9">CameraView</a>
</li>
<li>halt
: <a class="el" href="class_flight_comp.html#a3beda8c604be98ea5cb1e3b6838667b8">FlightComp</a>
</li>
<li>hangar
: <a class="el" href="class_carrier_a_i.html#af72c4013c5a0a5e838b14e338adc72e0">CarrierAI</a>
, <a class="el" href="class_ship.html#a216d3ddb382a82d4f12bac3e31145117">Ship</a>
</li>
<li>hangar_list
: <a class="el" href="class_flt_dlg.html#a44a930ba73c644395c70bb88568a2d29">FltDlg</a>
</li>
<li>hard_points
: <a class="el" href="class_ship_design.html#a005d92c9c2732bce2da896b42948cff3">ShipDesign</a>
</li>
<li>has_ring
: <a class="el" href="class_planet_rep.html#a5c31bf45879743e3349a1e3f52e3058a">PlanetRep</a>
</li>
<li>hat
: <a class="el" href="class_joystick.html#a835414f62d0ea70840290d4620460485">Joystick</a>
</li>
<li>haze
: <a class="el" href="class_star_system.html#a42aaf3899bc0f57707b853858d95563d">StarSystem</a>
</li>
<li>haze_fade
: <a class="el" href="class_terrain_region.html#a8b73605941fc6ac77e00851f75f5dc8a">TerrainRegion</a>
</li>
<li>haze_name
: <a class="el" href="class_terrain_region.html#a71ea9aaffb4ef37dc97b8ed89aa3b03a">TerrainRegion</a>
</li>
<li>hdr
: <a class="el" href="struct_pcx_image.html#a6cffe8633fa17d1501fa73c3cdc553d8">PcxImage</a>
</li>
<li>hdr_size
: <a class="el" href="struct_bmp_info_header.html#a0480cb08f7a9a289406d27a44e018484">BmpInfoHeader</a>
</li>
<li>head_tracker
: <a class="el" href="class_starshatter.html#afb560c96ed166b4d32948a47649d9d6f">Starshatter</a>
</li>
<li>heading
: <a class="el" href="class_mission_element.html#aeea328f0eb2212598bfc71f7f4dcbeca">MissionElement</a>
, <a class="el" href="class_mission_ship.html#a043a61fa03affdbed1ad8097fd47b10d">MissionShip</a>
</li>
<li>height
: <a class="el" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#af64b9824f58671ca4dc1b2f5d3f9d99a">WATER_SURFACE</a>
, <a class="el" href="class_display_view.html#ae831c3c434a4000a2627398368f9c308">DisplayView</a>
, <a class="el" href="class_hoop.html#afaf4667ef8d0e9bb8d86796afb46229a">Hoop</a>
, <a class="el" href="class_h_u_d_view.html#a70036c28a68764c8786145cc6515223c">HUDView</a>
, <a class="el" href="class_menu_view.html#a6d7628641299a1e0aa720bc665835c3c">MenuView</a>
, <a class="el" href="class_quantum_view.html#aea2fd2e38f9703312929bb95e678a5b1">QuantumView</a>
, <a class="el" href="class_quit_view.html#afdd842073ab71ad878aefccef33fc2fe">QuitView</a>
, <a class="el" href="class_radio_view.html#a177150241b630ec07bc16b09e9918ecb">RadioView</a>
, <a class="el" href="class_bitmap.html#a024df294c12629d335e4590379afce12">Bitmap</a>
, <a class="el" href="class_tactical_view.html#a792227388a09b5ddb123db1c888cc37f">TacticalView</a>
, <a class="el" href="class_wep_view.html#a7d13e7dbce347a641f65222184138553">WepView</a>
, <a class="el" href="struct_bmp_info_header.html#a0799fce6a133ae66b604918e45b23c6f">BmpInfoHeader</a>
, <a class="el" href="struct_bmp_image.html#ac3776216d5e060ab783336c5b7e55067">BmpImage</a>
, <a class="el" href="class_camera_view.html#a44513f3ebf28e2cb342a374a436c70c8">CameraView</a>
, <a class="el" href="struct_d3_d_x_image.html#a950c463c99493e65404d7ab42e3bbc3a">D3DXImage</a>
, <a class="el" href="class_img_view.html#a1be82010fb7565756a029b673dee2268">ImgView</a>
, <a class="el" href="struct_pcx_image.html#a20f0dd06e395e3375d072f0b3619fac0">PcxImage</a>
, <a class="el" href="struct_png_image.html#a2ed0578c07fc93fab6901524f8f264a4">PngImage</a>
, <a class="el" href="class_projector.html#a20e51ff915afea07c6a4c9a86303f441">Projector</a>
, <a class="el" href="class_screen.html#a55405920693276db8fbdbf3a903b8d2f">Screen</a>
, <a class="el" href="struct_video_d_x9_display_mode.html#a1e640758f8f9a81bacc3979c2c7ffc21">VideoDX9DisplayMode</a>
, <a class="el" href="struct_video_mode.html#a88efb7df5060cb9b7b4d0caa0ac9d145">VideoMode</a>
</li>
<li>heights
: <a class="el" href="class_terrain_apron.html#af821c85868eec81e33f598e727c4f5b1">TerrainApron</a>
, <a class="el" href="class_terrain_patch.html#ad4aed55c38320a907582fab760bc6058">TerrainPatch</a>
</li>
<li>helm_heading
: <a class="el" href="class_ship.html#a95f9344b62a12c1747ffc701a261ea46">Ship</a>
</li>
<li>helm_pitch
: <a class="el" href="class_ship.html#ad6631ae3d5810cddab320e454f4616c0">Ship</a>
</li>
<li>hidden
: <a class="el" href="class_graphic.html#af103ab0a666852c310e05c5ab2e71df4">Graphic</a>
, <a class="el" href="struct_h_u_d_text.html#a213282d3a21dca974f7bedd9cc655080">HUDText</a>
, <a class="el" href="class_m_f_d.html#a36d16a72094ea0bf17f4fd6f4dae0c40">MFD</a>
</li>
<li>hide
: <a class="el" href="struct_ship_catalog_entry.html#ae201707d6e266441dcdd14ec2ce5cf67">ShipCatalogEntry</a>
</li>
<li>hide_partial
: <a class="el" href="class_active_window.html#a35068c36ddf4ada67ab24d9b01e29f13">ActiveWindow</a>
, <a class="el" href="class_win_def.html#afff4b8a8b0e560801322d5e8b0b25736">WinDef</a>
</li>
<li>hidecom
: <a class="el" href="class_token.html#a87d3b954c12e5201ac354534a19faa2f">Token</a>
</li>
<li>himap
: <a class="el" href="struct_pcx_image.html#af8e782a08425e0c93240007b5aed4907">PcxImage</a>
</li>
<li>hInst
: <a class="el" href="class_game.html#ae289123bfb44b1024518d0fafafc2898">Game</a>
</li>
<li>hipix
: <a class="el" href="class_bitmap.html#a51a73d1a53cf2a6e69a0c2ff5cc15611">Bitmap</a>
</li>
<li>hit_target
: <a class="el" href="class_shot.html#ae320c3b046c14a813d8660bf81026def">Shot</a>
</li>
<li>hitloc
: <a class="el" href="struct_shield_hit.html#a18a13c77dce87edcfb1ac49e2b33383e">ShieldHit</a>
</li>
<li>hits
: <a class="el" href="class_shield_rep.html#a089fc7432c1ece2b29b5a2ec0ccb4aa4">ShieldRep</a>
</li>
<li>hmenu
: <a class="el" href="class_game.html#ab8bfd8aeaa389dee96a67591512269d3">Game</a>
</li>
<li>hnet
: <a class="el" href="class_net_link.html#a5ae87b0d99a3a33d4c4818208bef3efc">NetLink</a>
, <a class="el" href="class_net_client_dlg.html#a6813de18b618ac7853bda56a82073371">NetClientDlg</a>
</li>
<li>hold
: <a class="el" href="class_ship_a_i.html#ab9c93cd68ebe6def31307a959317272a">ShipAI</a>
, <a class="el" href="class_display_element.html#ab405887279ae1ae2458b9530b84e0f7d">DisplayElement</a>
</li>
<li>hold_menu
: <a class="el" href="class_map_view.html#a46978758e4fba314aaeb221620ad2ae3">MapView</a>
</li>
<li>hold_time
: <a class="el" href="class_fade_view.html#af8a8333c182ce6ae15cbb12ff281ba7d">FadeView</a>
, <a class="el" href="class_carrier_a_i.html#a9578324dd6d1617a38e53c7446659712">CarrierAI</a>
, <a class="el" href="class_element.html#a9b9b2bd6f20b257c8ea21b6450e040a0">Element</a>
, <a class="el" href="class_instruction.html#a6c50dc31d561bc49ebda021e533447d5">Instruction</a>
, <a class="el" href="class_mission_element.html#a9c3e9059fd98cc6a5d909445fbc45f5f">MissionElement</a>
</li>
<li>hoop_texture
: <a class="el" href="class_hoop.html#afa730e8473bc7bc2af0f5b9106e9a2a6">Hoop</a>
</li>
<li>hoops
: <a class="el" href="class_flight_deck.html#a9d6e2cc0124a77d6844f7dcf356bfdae">FlightDeck</a>
</li>
<li>host
: <a class="el" href="class_net_lobby_client.html#a65a97f5c6c7c455aac6f5a8c9bfcb365">NetLobbyClient</a>
, <a class="el" href="class_net_user.html#af64458e21bca3a305bf2af6c6d488af2">NetUser</a>
</li>
<li>host_mode
: <a class="el" href="class_net_lobby_dlg.html#a817738fbd138e8557399242dfb2854cf">NetLobbyDlg</a>
, <a class="el" href="class_net_unit_dlg.html#aafdfecb27a5fd93ce397628cbb95d579">NetUnitDlg</a>
</li>
<li>hosted
: <a class="el" href="class_net_server_info.html#a7679abc5f31e6d52f5db431b59f8d01b">NetServerInfo</a>
</li>
<li>hostname
: <a class="el" href="class_net_server_info.html#a945e007d7bc00c48281de882140e65ae">NetServerInfo</a>
</li>
<li>hproc
: <a class="el" href="class_cmp_select_dlg.html#a6f9c4b26ced5e3ce48e96a5e7e1a545e">CmpSelectDlg</a>
, <a class="el" href="class_music_director.html#ad33022953060011c8033c6fea334acbb">MusicDirector</a>
</li>
<li>hreader
: <a class="el" href="class_net_server.html#a8f85e6f09e1298f97c6fdd6620b79f91">NetServer</a>
</li>
<li>hres
: <a class="el" href="struct_pcx_header.html#a65eb6a8d39d0e831c9336d7bdd136dfc">PcxHeader</a>
</li>
<li>hsession
: <a class="el" href="class_http_servlet_exec.html#a54ffad30bdd1f286515ae3606b16ef85">HttpServletExec</a>
</li>
<li>hthread
: <a class="el" href="class_sound_card.html#a395932f35224d853597adf61e7b5a0de">SoundCard</a>
, <a class="el" href="class_radio_vox_controller.html#a00ea4c0df28e886c4ee28c779e4d2af0">RadioVoxController</a>
</li>
<li>http_server_name
: <a class="el" href="class_http_server.html#a2a07195f5292b20a56be72a318c65f51">HttpServer</a>
</li>
<li>hud
: <a class="el" href="class_camera_director.html#a74b65b62bb588cd52a04c7d739d2b675">CameraDirector</a>
, <a class="el" href="class_wep_view.html#af56d857a0f6f5450be00b55126c108bb">WepView</a>
</li>
<li>hud_color
: <a class="el" href="class_opt_dlg.html#a47042dc42df8fd1f1900271806d14ce6">OptDlg</a>
, <a class="el" href="class_h_u_d_view.html#a96808b5bf0e24622b6e1d0487553b375">HUDView</a>
, <a class="el" href="class_player.html#a45de05501c9a7e432461840410e18193">Player</a>
</li>
<li>hud_icon
: <a class="el" href="class_ship_design.html#a60bc751b3031982136dedb7e56149073">ShipDesign</a>
</li>
<li>hud_mode
: <a class="el" href="class_player.html#ae7c2db48f09b3b4107befc4c5c4b76fd">Player</a>
, <a class="el" href="class_opt_dlg.html#a9d5fa63d62d62833a2d608caf329ebdd">OptDlg</a>
</li>
<li>hud_sprite
: <a class="el" href="class_h_u_d_view.html#a7e09cdd6fb04cd7a871ad6d0ee4e6a54">HUDView</a>
</li>
<li>hud_view
: <a class="el" href="class_h_u_d_view.html#ae5cec0e47c3cb868bdf06fac68b3dd6c">HUDView</a>
</li>
<li>HUDfont
: <a class="el" href="class_starshatter.html#a3ef35c062b62bb7bdfdfb2bc972314cc">Starshatter</a>
</li>
<li>hull_factor
: <a class="el" href="class_system.html#a72022fe96c1a5f538662037b01891195">System</a>
, <a class="el" href="class_hard_point.html#a3189a8639bfebd430d18f1dfeeaf1ee1">HardPoint</a>
</li>
<li>hwnd
: <a class="el" href="class_game.html#a7d66d82ccb1e13d318aeacf644969b00">Game</a>
</li>
<li>hyperdrive
: <a class="el" href="class_sim_hyper.html#aff482d6870a65705a87d1a1ece02393f">SimHyper</a>
</li>
</ul>
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